onClipEvent (load) {
var speed:Number = 5;
var left:Number = 0;
var right:Number = 550;
}
onClipEvent (enterFrame) {
if (this._x > right - this._width / 2 || this._x < left + this._width / 2)
{
speed*= -1;
this._xscale *= -1;
}
this._x += speed;
}
onLoad = function() {
var speed:Number = 5;
var left:Number = 0;
var right:Number = 550;
}
onEnterFrame = function() {
if (tai_mc._x > right - tai_mc._width / 2 || tai_mc._x < left + tai_mc._width / 2)
{
speed*= -1;
tai_mc._xscale *= -1;
}
tai_mc._x += speed;
}
var speed:Number = 5;
var left:Number = 0;
var right:Number = 550;
function xMove()
{
tai_mc.onEnterFrame = function()
{
if (tai_mc._x > right - tai_mc._width / 2 || tai_mc._x < left + tai_mc._width / 2)
{
speed*= -1;
tai_mc._xscale *= -1;
}
tai_mc._x += speed;
}
}
onClipEvent (load) {
var speedX:Number = 5;
var speedY:Number = 5;
var left:Number = 0;
var right:Number = 550;
var top:Number = 0;
var bottom:Number = 400;
}
onClipEvent (enterFrame) {
if (this._x > right - this._width / 2 || this._x < left + this._width / 2)
{
speedX *= -1;
this._xscale *= -1;
}
this._x += speedX;
if (this._y > bottom - this._height / 2 || this._y < top + this._height / 2)
{
speedY *= -1;
}
this._y += speedY;
}
onLoad = function() {
var speedX:Number = 5;
var speedY:Number = 5;
var left:Number = 0;
var right:Number = 550;
var top:Number = 0;
var bottom:Number = 400;
}
onEnterFrame = function() {
if (tai_mc._x > right - tai_mc._width / 2 || tai_mc._x < left + tai_mc._width / 2)
{
speedX *= -1;
tai_mc._xscale *= -1;
}
tai_mc._x += speedX;
if (tai_mc._y > bottom - tai_mc._height / 2 || tai_mc._y < top + tai_mc._height / 2)
{
speedY *= -1;
}
tai_mc._y += speedY;
}
var speedX:Number = 5;
var speedY:Number = 5;
var left:Number = 0;
var right:Number = 550;
var top:Number = 0;
var bottom:Number = 400;
function xMove()
{
tai_mc.onEnterFrame = function()
{
if (tai_mc._x > right - tai_mc._width / 2 || tai_mc._x < left + tai_mc._width / 2)
{
speedX *= -1;
tai_mc._xscale *= -1;
}
tai_mc._x += speedX;
}
}
function yMove()
{
tai_mc.onEnterFrame = function()
{
if (tai_mc._y > bottom - tai_mc._height / 2 || tai_mc._y < top + tai_mc._height / 2)
{
speedY *= -1;
}
tai_mc._y += speedY;
}
}